Slugging percentage (SLG), the preferred statistic of Jim Leyland, is simply the number of total bases, again not counting walks, divided by the number of at bats. Four bases for a homer, three for a triple, two for a double, and one for a single. Slugging percentage has been around at least since I was a kid, and there was a regular column for SLG in the stat charts listed in the Detroit News every Sunday. The problems with SLG are that a triple isn’t really three times as valuable as a single, and a base on balls is treated like it never even happened. If you want to "just knock em in," that’s fine, but a triple doesn’t put three guys on base to knock in. They have to get on base or you can’t knock em in.

Traditionally, players with the best on-base percentages bat as leadoff hitter, unless they are power hitters, who traditionally bat slightly lower in the batting order. The league average for on-base percentage in Major League Baseball has varied considerably over time; at its peak in the late 1990s, it was around .340, whereas it was typically .300 during the dead-ball era. On-base percentage can also vary quite considerably from player to player. The record for the highest career OBP by a hitter, based on over 3000 plate appearances, is .482 by Ted Williams. The lowest is by Bill Bergen, who had an OBP of .194.
Recent paleoanthropological studies suggest that our ancestors were walking erect four million years ago, long before we developed large brains. So it's just possible that our throwing abilities were already in use even at that early date, and that all possible trajectories for moving objects are already stored in our brains, waiting to be called up for use at any given moment.

Power development for batting performance can be improved drastically through proper strength and power training. It is not to be trained through these ridiculous imitations of sport specific movement such as adding resistance bands or tubing to your bat and taking swings against the resistance of these tubes. I’ve also seen implements being attached to cable systems while mimicking swing patterns as well.
In my opinion this must happen before acceleration so that the barrel can accelerate the appropriate direction. Depending on the the pitch height, the hitter will mirror that height with the angle of their shoulder rotation followed by the degree of the barrel. The higher the pitch, the flatter the rotation and barrel. The lower the pitch the higher the barrel will stay initially and the shoulders will the rotate more vertically. In a perfect world, the barrel level will match the shoulder level at contact.
Without a doubt, batting average is important.  It shows a hitters ability to reach base on a swing, a vital part of baseball.  However, let's compare the two statistics in a more logical manner.  Every inning, there are three outs that the defense must make in order to end the inning.  On base percentage shows the odds that a hitter does not make one of these three outs.  It is calculated by counting walks as well as hits, so prolific walkers will often display a high differential between batting average and on base percentage. 
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Henry Chadwick, an English statistician raised on cricket, was an influential figure in the early history of baseball. In the late 19th century he adapted the concept behind the cricket batting average to devise a similar statistic for baseball. Rather than simply copy cricket's formulation of runs scored divided by outs, he realized that hits divided by at bats would provide a better measure of individual batting ability. This is because while in cricket, scoring runs is almost entirely dependent on one's own batting skill, in baseball it is largely dependent on having other good hitters on one's team. Chadwick noted that hits are independent of teammates' skills, so used this as the basis for the baseball batting average. His reason for using at bats rather than outs is less obvious, but it leads to the intuitive idea of the batting average being a percentage reflecting how often a batter gets on base, whereas in contrary, hits divided by outs is not as simple to interpret in real terms.